I'm Ben! Since discovering programming at age 11, I've built a diverse technical portfolio spanning game development, AI applications, and robotics over the past 6+ years. As founder of Fifth Edge Studios, I've published multiple Steam games with Boss Breaker releasing in December 2025. I've led the Arlington High Drone Team to championships, created educational content at DroneBlocks, and worked on AI solutions as a Bell Flight intern. Currently majoring in Electrical Engineering at UT Dallas, I combine my technical expertise in GameMaker, Python, and computer vision with my passion for gaming and drone technology to create innovative solutions that make a lasting impact.
My technical expertise and professional competencies
7+ years of experience with crafting enjoyable and memorable 2D games.
Data analysis, API development with Flask, and computer vision.
Identifying complex challenges and developing efficient solutions through analytical thinking and creative approaches.
CI/CD pipelines, Work Items, and Azure cloud infrastructure.
Writing unit tests, integration tests, and ensuring code quality and coverage.
Advanced git workflows, branching strategies, and collaborative development.
Creating detailed 2D sprite animations and game assets with attention to detail and aesthetic consistency.
Crafting engaging, balanced game environments with focus on player progression, challenge pacing, and spatial storytelling.
Developing 3D applications and games using C# scripting, physics systems, and the Unity editor workflow.
Implementing computer vision solutions for image processing, object detection, and visual tracking systems.
Effectively conveying complex technical concepts to diverse audiences and facilitating productive team discussions.
Building applications with the .NET framework, including desktop, web APIs, and Unity game development.
Creating engaging gameplay mechanics, balancing systems, and designing compelling player experiences.
Planning, executing, and closing projects with attention to scope, resources, and timeline management.
Collaborating effectively in cross-functional teams, supporting peers, and contributing to shared objectives.
My professional journey and career achievements
Worked on Bell's internal corporate ChatGPT-equvilient, BECA.
Creating educational content and courses focused on robotics programming, specifically for the Unitree Go2 quadruped robot platform.
Developed computer vision applications focusing on assistive technology for visually impaired individuals.
Founded an independent game studio focused on creating innovative gaming experiences for PC platforms including Steam and web.
A precision-platformer made in two weeks for the 2024 Pirate Software Game Jam.
A twin-stick beat-em-up based around taking down your employer after they try to kill you.
A base GameMaker project for creating a dynamic platformer with shooting elements
A base GameMaker project that provides a starting point for creating a top-down game with procedural generation.
A Mediapipe-powered system for on/off control of different actuators inspiried by Marvel's Dr. Strange
An Ollama-based personal assistant with text and voice interaction modes meant to run completely locally on a Raspberry Pi 5.
An opencv-powered system used for controlling a gimbal underneath a drone using hand tracking and gesture recognition.
A system that tracks an Apriltag and then overlays an image onto it, useful for AR applications.
A prototype assistive technology for hard-of-seeing people to allow them to 'see' using audio queues and object recognition.
Utilizes color masks to point out certain colors in an image or video.
Having a robotic dog recognize hand gestures and then respond to whatever gesture it sees.
Using hand landmark detection to control a robotic prosthetic hand.
A web-based dashboard for the Unitree Go2 robot dog made using Flask and the Unitree Python SDK.
A course I made with Droneblocks that teaches users how to use gesture recognition with a Unitree Go2.
A course I made with Droneblocks that teaches users the basics of the Unitree Go2 and it's accompanying app.
I worked on adding the CrazyFlie drone model, the classroom environment, and the arc & circle navigation blocks.